← Back to game

Getting Started

What is Nanogotchi?

Nanogotchi is a browser-based game centred around a virtual pet that you raise, feed, and grow over time. Unlike traditional games, Nanogotchi is built on top of Nano (XNO), a feeless, instant cryptocurrency, meaning the rewards you earn in the game are real.

The core loop is simple: feed your Nanogotchi daily to grow, harvest broccoli from your garden, and spend or earn Nano through various activities. As the game has grown, so have its features. You can now join clans, conquer planets in the galaxy, trade with other players at the market, and much more.

💚 Free to play
Nanogotchi is free to play. You need a Nano wallet to log in, but you do not need to spend anything to get started. A web wallet can be created directly inside the game.

What you'll do in Nanogotchi

Creating an account

Nanogotchi does not use email or passwords. Your identity is your Nano wallet address. There are two ways to log in:

Option 1 — Web Wallet (recommended for new players)

If you don't have a Nano wallet yet, you can create one directly inside the game. Click Login → Create Wallet. The game will generate a new wallet for you and show you a 24-word seed phrase. Write this down and keep it safe — it is the only way to recover your wallet if you clear your browser or switch devices.

Once created, the game signs a cryptographic challenge on your behalf to prove ownership. No payment is required to log in.

⚠️ Back up your seed phrase
If you lose your 24-word seed phrase and your browser data is cleared, your wallet — and everything in it — cannot be recovered. Store it somewhere safe offline.

Option 2 — External Wallet

If you already use a Nano wallet (such as Natrium, Nault, or any other), you can log in by sending a tiny, uniquely-generated amount of Nano to the game's payment address. The game detects this payment to verify you control the wallet. The amount is usually less than 0.001 XNO and is kept by the game as a micro-fee.

Switching devices

To use your account on another device or browser, go to My Wallet → Settings → Export Seed and import the seed phrase on the new device. Your character, items, and progress are stored on the server tied to your wallet address — they travel with you.

Your garden

When you first log in, you'll land in your garden — a personal outdoor scene that belongs to your wallet address. This is your home base in Nanogotchi.

Your garden contains:

Other players can visit your garden by clicking your name in the global chat or searching for your wallet address. You can visit theirs too — and even water their plants.

ℹ️ Garden upgrades
As you progress, you can upgrade your garden with a Sprinkler, Irrigation Channel, and Greenhouse. Each one increases how much broccoli you produce or how many plants you can grow at once.

Feeding your Nanogotchi & streaks

Feeding is the heartbeat of the game. Once your Nanogotchi hatches, you should feed it once per day. Each feeding costs broccoli — specifically, a number equal to your current level (minimum 1).

What feeding does

Streaks

Your streak tracks how many consecutive days you've fed your Nanogotchi. Missing a day resets your streak to zero, so consistency matters. Note that losing your streak does not necessarily reset your progress towards the next level - however each missed day of feeding does reduce your progress by 1.
Streaks are important because they directly affect how much you receive from the monthly Loyalty Rewards pool.

Streak lengthEffect
1–6 daysNormal feeding, streak building
7+ days (& level 10+)Eligible for Loyalty Rewards
Missed dayStreak resets to 0

Streak Revival

If you lose a streak of 3 or more days and it happened within the last 3 days, you have the option to revive it for 1 XNO. A banner will appear below your streak display when this is available. After 3 days have passed, the revival option expires.

💡 Loyalty Rewards
Every month, a Nano pool is distributed to eligible players. To qualify, you need to be at least Level 10 with a streak of at least 7 days. Your payout is weighted by your level and streak — the more dedicated you are, the larger your share.

Starvation

If you haven't fed your Nanogotchi for more than 48 hours, it enters a starvation state. During starvation, your garden's broccoli yield is reduced by 50%. Feed your pet to restore normal production immediately.

Levelling up

Your Nanogotchi levels up by accumulating enough Feed Progress. The number of feeds required to reach the next level equals your current level + 1. So reaching Level 2 requires 2 feeds, Level 3 requires 3, and so on.

Current levelFeeds to next levelFeed cost per feeding
011 broccoli
121 broccoli
565 broccoli
101110 broccoli
202120 broccoli

When you have enough Feed Progress, a Level Up button appears. Click it to level up. Your Nanogotchi will grow visually as it levels up — higher level pets are physically larger in the garden scene.

Why level matters

💡 Carrot Level Up
If you own a Carrot item (found in the shop), a second level-up button becomes available that levels you up faster using the carrot. This is a one-time-use boost per level.

The Garden

Plants & broccoli

Broccoli is the core resource in Nanogotchi. You earn it by growing and harvesting plants in your garden, and spend it to feed your Nanogotchi, buy items from the shop, and donate to your clan treasury.

Each plant must be watered a set number of times before it can be harvested. Watering requires waiting a cooldown period between each water — you can't water a plant twice in quick succession. Once a plant has been watered enough times, a harvest button appears.

Plant types

There are five plant types available in the shop. Each has different costs, water requirements, and broccoli rewards:

PlantCostWaters neededWater cooldownHarvest reward
Starter Plant20 broc3~2 hours5 broccoli
Fast Plant30 broc2~1.6 hours3 broccoli
Big Plant40 broc4~1.8 hours7 broccoli
Golden Broccoli120 broc5~2 hours12 broccoli (+10% chance of bonus)
Broccoli Tree350 broc12~2 hours35 broccoli
💡 Seed drops
There is a small chance that harvesting a plant will drop a seed of that plant type. Seeds can be planted for free — they skip the shop purchase cost. Check your inventory for any seeds you've accumulated.

Wilting

If a plant isn't watered for too long, it wilts. A wilted plant can still be harvested, but the broccoli reward is reduced by 1. Growing and harvesting a wilted plant cures it.

Garden slots

Your garden starts with 10 plant slots. Each garden upgrade (purchased with Nano) adds 10 more slots, up to whatever level you've upgraded to. So a Level 1 garden has 20 slots, Level 2 has 30, and so on.

Garden upgrades

Three equipment upgrades are available for purchase with Nano. Each is a one-time purchase that permanently improves your garden.

🚿 Sprinkler — 500 broccoli

Unlocks a Water All button that waters every ready plant in your garden in one click. Without a sprinkler, you must tap each plant individually. This is especially useful once you have many plants growing at once.

ℹ️ Note
The Sprinkler is purchased with broccoli, not Nano — it's the only equipment upgrade that doesn't cost XNO.

💧 Irrigation Channel — 2 XNO

Reduces the water cooldown on all plants to 75% of normal. In practice this means your plants are ready to water sooner, letting you complete harvest cycles faster. It also extends the wilt threshold from 7 days to 14 days, making your garden more forgiving if you're away for a few days.

🏡 Greenhouse — 5 XNO

Adds an indoor growing area with up to 10 extra plant slots that are protected from wilting entirely. Greenhouse plants never wilt regardless of how long they go unwatered, making them ideal for higher-value plants you check on less frequently. Requires Level 8 to purchase.

🌱 Garden size upgrade — 0.5 XNO per level

Upgrades your outdoor garden to hold 10 more plants. The cost increases by 0.5 XNO with each level (Level 1 costs 0.5 XNO, Level 2 costs 1.0 XNO, etc.).

Seeds & growing

Seeds work like a free version of buying a plant from the shop. When you harvest a plant, there's a small chance a seed drops into your inventory. You can then plant that seed at any time without spending broccoli.

Seeds are particularly valuable for expensive plants like the Broccoli Tree — a seed drop effectively saves you 350 broccoli per plant.

Planting

To plant something, click an empty slot in your garden. You'll see the shop with available plants and any seeds you own. Select what you want to plant. The plant appears immediately and can be watered straight away.

Harvest cycle

Once planted, the basic loop for any plant is:

  1. Wait for the water cooldown to pass
  2. Water the plant
  3. Repeat until the required number of waters is reached
  4. Harvest — collect your broccoli
  5. The plant resets and the cycle starts again (it stays in your garden)

Plants don't disappear after harvesting — they reset their water count and are immediately ready to be watered again for the next cycle.

Watering other players' gardens

When you visit another player's garden, you can water their plants. This doesn't cost you anything and doesn't affect your own garden in any way. The other player gets the benefit of the water count progressing on their plant.

This is a social feature — many players water each other's gardens regularly as a friendly gesture, helping everyone grow broccoli faster.

⚠️ On a mission?
If your clan is on a space mission and you've been transported to the ship, you cannot water plants — including your own. Feeding your Nanogotchi still works, but garden interactions require being in your garden scene. Plan ahead before voting yes on a long mission.

How to visit other gardens

To return to your own garden, click the Home button.

Your Character

Hatching

When you first create an account, your Nanogotchi exists as an egg. To hatch it, you need to tap the egg enough times to trigger the hatching animation. Once the hatch begins, you'll be asked to choose your Nanogotchi's character type.

Character types

There are six characters to choose from at hatching:

Character
🐰 White Bunny
🐰 Brown Bunny
🐱 Orange Cat
🐱 Grey Cat
🐶 Brown Dog
🐶 Black Dog
⚠️ Choose carefully
Your character type is chosen at hatch and cannot be changed afterwards. The choice is purely cosmetic — all characters play identically.

What hatching unlocks

Hatching your Nanogotchi is a required step before many features become available:

Customisation

Your Nanogotchi's appearance can be personalised with a range of cosmetic items. Open the Customize panel (the wardrobe button in your garden) to cycle through what you own and equip different combinations.

All items are purely cosmetic — they affect how your character looks to you and other players, but have no effect on gameplay stats.

Wearables

Wearables are bought from the Shop using Nano. Each category has multiple options at different price points:

CategoryDescription
HatsHeadwear worn on top of your Nanogotchi
HairDifferent hairstyles
BeardFacial hair styles
ShirtsUpper body clothing
PantsLower body clothing

Some items have a minimum level requirement — they won't appear in the shop until you reach the required level. Items you already own are always accessible in the Customize panel regardless of level.

Companions

Companions are small creatures that follow your Nanogotchi around in the garden scene. They can be bought from the Companions section of the shop, won from the spin wheel, or received as a gift from another player.

There are three types of companions, each with their own movement behaviour:

TypeCompanionsBehaviour
SnailsRed, Green, PurpleWalk along the ground beside your character
ButterfliesBlue, Yellow, PinkFly above your character, animated GIF wings
OrbsGreen, Blue, RedGlow and float alongside your character, leaving a light trail

You can own multiple companions, but only one can be equipped at a time. Equip them in the Customize panel under Companion.

💡 Companions require level 6
All companions have a minimum level requirement of 6. You need to reach Level 6 before they appear in the shop, but if you receive one as a gift before then it will appear in your Customize panel and can be equipped.

The spin wheel & mystery items

At certain level milestones, you'll be rewarded with a free item spin. A spinning wheel animation plays and you receive a random item from the shop's prize pool.

When does the spin wheel trigger?

The spin wheel activates on reaching Level 1 (your first level up after hatching), and then at every level where level % 5 === 3 — meaning levels 3, 8, 13, 18, 23, 28, and so on.

Levels with free spin
1, 3, 8, 13, 18, 23, 28, 33, 38, 43, 48 …

What can you win?

The prize pool includes all shop items that have a weight assigned to them. Rarer items have lower weights and are less likely to appear. Items you already own are excluded from the pool where possible — so the wheel will always try to give you something new.

Companions, wearables, and general items can all appear in the pool. The wheel respects your current level — items with a minimum level requirement higher than yours won't appear.

ℹ️ If you already own everything
If you own every eligible item in the pool, the wheel falls back to the full pool and may give you a duplicate of something you already have.

Mystery item

The Mystery Item is a special purchase available in the shop. Instead of buying a specific item, you pay a fixed price and receive a random item from the prize pool — similar to the spin wheel but available at any time. Like the spin wheel, it excludes items you already own where possible.

Economy

Nano (XNO) — what it's used for

Nano (XNO) is a real, feeless cryptocurrency that runs throughout Nanogotchi. Your in-game identity is your Nano wallet, and real Nano moves in and out of the game as you play.

Ways to spend Nano in-game

WhatCost
Shop items (wearables, companions, etc.)Varies by item
Mystery item (random shop item)Fixed price
Garden size upgrade0.5 XNO × upgrade level
Irrigation Channel2 XNO
Greenhouse5 XNO
Creating a clan1 XNO
Buying broccoli0.002 XNO per broccoli
Dead Air mystery game entry2 XNO (refundable on solve)

Ways to earn Nano in-game

ℹ️ Nano is real money
Nano sent into the game goes to the game's wallet and may be paid out to players. Treat all transactions as you would any real cryptocurrency payment — they are irreversible.

Broccoli (nanobeans) — how it's earned and spent

Broccoli (internally called nanobeans) is the in-game soft currency. It doesn't leave the game as real value on its own — but it can be converted to Nano by selling, and it's required for many in-game actions.

Earning broccoli

Spending broccoli

Selling broccoli

You can sell broccoli to the game for Nano at the current market price. The base price is 0.00001 XNO per broccoli, with a ±40% fluctuation that updates periodically. The current price is always visible in your garden UI.

ConditionSell price
Normal~0.00001 XNO per broccoli (±40%)
Game wallet reserve low (<6 XNO)Price halved temporarily

There is a daily sell cap of 5,000 broccoli per player. This resets at midnight. You must have hatched your Nanogotchi and harvested at least one plant before selling is unlocked.

💡 Buying vs selling
Buying broccoli costs 0.002 XNO each. Selling returns ~0.00001 XNO each. The buy price is ~200× the sell price by design — broccoli is meant to be grown, not traded as an arbitrage mechanism.

The shop

The shop is accessible from your garden via the shop button. It contains all purchasable items organised into categories: Hats, Hair, Beards, Shirts, Pants, Companions, General, and Plants.

Items are purchased with Nano. Payments are detected automatically — send the displayed amount to the payment address and your item will be added to your inventory once the transaction is confirmed on the network.

Item pricing

Prices vary by item rarity and type. Companions start at around 4 XNO. Wearables range from inexpensive common items to rarer cosmetics at higher prices. General items like the carrot, fence, and seasonal decorations have fixed prices.

Level requirements

Some items require a minimum player level before they appear in the shop. If an item doesn't appear, it may be locked until you level up. Items you already own remain in your inventory regardless of level.

The community marketplace

The community marketplace allows players to create and sell their own custom items to other players. Unlike the main shop which sells fixed official items, the marketplace is player-driven.

How it works

Any player can create a listing by uploading a custom item image, choosing a category (hat, hair, beard, shirt, or pants), naming it, and setting a price between 0.01 and 2 XNO. Once listed, any player can purchase it.

When a buyer purchases a listing, they send Nano directly to the seller's wallet address — the game does not take a commission. The item is then added to the buyer's inventory and can be equipped in the Customize panel like any other item.

ℹ️ Community items
Community items are created by players, not the Nanogotchi team. Item images are uploaded by the seller. Use your judgement when purchasing — the quality and style will vary.

Creating a listing

  1. Open the community marketplace from the shop or menu
  2. Click List an Item and upload your item image
  3. Choose the category (what slot it equips to)
  4. Name your item and set a price (0.01–2 XNO)
  5. Submit — your listing goes live immediately

Loyalty rewards pool

Every month, a pool of Nano is distributed to dedicated players. This is the primary way active players earn real Nano from just playing the game consistently.

Eligibility

To receive a payout, you must meet both requirements at the time of distribution:

How your share is calculated

Your payout is proportional to your weight, calculated as:

weight = level + (streak ÷ 2)

Your share of the pool is your weight ÷ total weight of all eligible players. So a Level 25 player with a 30-day streak (weight 40) earns more than a Level 10 player with a 7-day streak (weight 13.5).

Pool size & timing

The Nanogotchi team will contribute nano to the pool on a monthly basis, funded by in-game Nano activity — item purchases, garden upgrades, and other transactions contribute to it over the month. At distribution, 80% of the pool is paid out and 20% is kept as a seed for the following month. Distribution happens automatically at the start of each month.

Additionally, anyone can donate to the pool. When donating to the Loyalty Reward Pool, you can enter a name, website name, description and link in case you want to use the sponsors tab as advertisement space. The top donator will be highlighted in the in-game menu.

💡 Growing your share
The best way to increase your payout is to level up consistently and maintain a long feeding streak. Both directly increase your weight. Anyone can also donate Nano to the loyalty pool to grow the total payout for everyone — this option is available in the menu.

NanoBot NaNFT 🤖 — how to get one and what it does

A NanoBot is a collectible NaNFT (Nano NFT) from the community-made Nano Bots collection on Nanswap Art. Each bot is a unique pixel-art character signed on the Nano ledger.

If you own a NanoBot on the same wallet you use for Nanogotchi, it is detected automatically and unlocks powerful passive perks for your garden. There is no activation step — as soon as the NaNFT is signed to your address, the perks turn on.

What it does in-game

💡 Same wallet = automatic
Your NanoBot must live on the same Nano address you log in to Nanogotchi with. If your bot is on a different wallet, transfer it to your Nanogotchi wallet and the perks activate on your next page load.

What is a NaNFT?

NaNFTs are NFTs on the Nano blockchain. Ownership is certified by Nano signatures — no gas fees, no smart contracts, and transfers are instant and feeless. The Nano Bots collection consists of 3,500 unique bots with 130+ traits, built by the Nano community for the Nano community.

How to get a NanoBot — step by step

  1. Make sure you have a Nano wallet. If you're already playing Nanogotchi, you already have one — either the web wallet you created in-game or the external wallet (Natrium, Nautilus, etc.) you log in with. This same wallet will hold your NanoBot.
  2. Fund the wallet with Nano (XNO). NanoBots trade on the secondary market, typically around 3–5 XNO (floor price varies). You can buy Nano on Nanswap itself, or send XNO you've earned from Nanogotchi to your wallet.
  3. Open the Nano Bots collection on Nanswap Art. Go to nanswap.com/art/collection/nanobots. You can also tap the 🤖 info icon next to NanoBot in the Nanogotchi shop/menu — it contains a direct Browse NanoBots on Nanswap button.
  4. Browse and pick a bot. Filter by traits (eyes, mouth, background, accessories) or sort by price. Click a bot to see its full traits, its rarity, and its current asking price in XNO.
  5. Buy it. Click Buy. Nanswap will show a Nano address and an exact XNO amount. Send that amount from your Nanogotchi wallet (or any wallet you own) to the displayed address. Because Nano is feeless and instant, the transfer settles within seconds and the NaNFT is automatically signed over to the sending address.
  6. Return to Nanogotchi and refresh. On your next login (or page refresh), Nanogotchi queries the Nano network for NaNFTs owned by your address, spots the NanoBot, and enables all the perks automatically. You'll see the bot appear inside your house and the auto-water log will start filling in.
ℹ️ Buying from the in-game wallet
If you use the Nanogotchi in-app web wallet, you can send XNO straight from the Send tab in My Wallet. Just paste the Nanswap-provided payment address and amount, and confirm with your PIN if you set one up. No external wallet required.

Buying brand-new vs. from the secondary market

The Nano Bots collection originally minted at 4 XNO per bot (2 XNO in presale) on launch day. The mint has since ended, so all bots are now bought from other holders on the Nanswap Art marketplace. Prices are set by sellers, so shop around — you can often find a bot with traits you like below the collection floor.

Trading, reselling, and multiple bots

💡 Is it worth it?
A NanoBot pays for itself over time if you play regularly: wilt protection alone saves broccoli on every plant you neglect, and auto-watering means a single login per day is enough to keep your whole garden producing. On top of that, you own a real, transferable piece of Nano art that you can resell whenever you like.

Social

Global chat & mentions

The global chat runs in real time and is visible to all players. It appears as a floating window in the bottom-right corner of the screen. You can minimise or expand it, make it fullscreen for easier reading, and switch between Global and Clan tabs.

Sending messages

Type in the chat input and press Enter or tap Send. Messages are limited to 200 characters. The chat keeps the last 100 messages in memory — older messages scroll away as new ones arrive.

Mentions

You can mention another player by typing @name in your message. If your name is mentioned, the chat tab shows a red notification dot to catch your attention even if the chat is minimised. The dot clears once you open the chat.

ℹ️ Clan chat
If you're in a clan, a second Clan tab appears in the chat window. Clan messages are only visible to your clan members. A dot appears on the Clan tab whenever a new message arrives while you're not watching it.

Chat rules

Messages are filtered automatically for offensive language and spam. Keep it respectful — the chat is shared by all players including younger ones.

Visiting other gardens

Every player has their own garden that others can visit. When you visit someone, you enter their garden scene and can see their Nanogotchi, their plants, and their equipped companions and customisations.

How to visit

What you can do in someone else's garden

Returning home

Tap the Home button to return to your own garden at any time.

⚠️ Visiting while on a mission
You cannot visit other players' gardens while your clan is on a space mission. The Visit button is blocked during this time. Return home from the mission first.

Gifting items

You can send any item from your inventory to another player as a gift. Gifting is permanent — once sent, the item is removed from your inventory and added to theirs.

What can be gifted

What cannot be gifted

How to gift

  1. Visit the player's garden or open their profile
  2. Tap the Gift button
  3. Choose the item from your inventory
  4. Confirm — the item transfers immediately

The recipient receives an inbox notification letting them know who sent it. Gifted items appear in their Customize panel after a page refresh.

Friends

Adding someone as a friend bookmarks them in your friends list, making it easier to find and visit them quickly without searching each time.

Adding a friend

Visit their garden or open their profile and tap Add Friend. There's no approval required — adding is immediate and one-sided. They receive an inbox notification that you added them.

Your friends list

Open the friends panel from the menu to see everyone you've added. Each entry shows their name and lets you visit their garden in one tap. You can also remove friends at any time.

💡 Best Friend badge
There is a Best Friend badge that can be earned through friend interactions. Keep an eye on your badge progress in your profile.

The market scene

The market is a shared social space separate from your personal garden. Enter it via the Market button. Unlike your garden, the market is a single room where all visiting players appear together — you can see other players walking around in real time.

What's at the market

The market contains several storefronts:

Multiplayer in the market

The market uses the same room system as gardens — other players who are also in the market appear as characters you can see moving around. You can click on them to view their profile, gift items, or add them as a friend, just as you would in a garden.

The market also has a day/night cycle that reflects the current time — the scene looks different depending on whether it's daytime or night in your timezone.

Clans

⚠️ Read this before joining a clan

When your clan votes to go on a space mission, you will be transported to the ship whether you're online or not. Your garden scene is replaced by the ship interior for the duration of the mission. Here's a quick reference of what changes:

ActionOn a mission?
Feed your Nanogotchi✓ Works normally
Customize your character✓ Works normally
Read clan chat✓ Works normally
Read global chat✓ Works normally
Water your plants✗ Not available
Harvest plants✗ Not available
Buy items from the shop✗ Not available
Visit other players' gardens✗ Not available
Sell broccoli✗ Not available

Missions can last many hours depending on the planet's distance. Water your plants and harvest before a mission departs.

What is a clan?

Clans are groups of players who team up to explore the galaxy, conquer planets, and compete on the clan leaderboard. Joining a clan unlocks the Galaxy tab, the ship, and all space mission features.

Clans have their own chat channel, a shared treasury funded by member donations, and a ship that can be upgraded over time. The more planets your clan holds, the higher your position on the leaderboard — and the larger your share when clan payouts launch.

Member slots

Every clan starts with 4 member slots. Conquering planets unlocks additional slots — one extra slot for every 2 planets your clan owns:

Planets ownedMax members
0 – 14
2 – 35
4 – 56
6 – 77
8 – 98
10+9+

This means expanding your empire and growing your crew are directly linked — a larger roster requires you to hold more territory.

Creating & joining a clan

Creating a clan

To create a clan you need:

Choose a clan name, a short tag (shown in brackets before your name in chat, e.g. [TAG]), and optionally upload a flag image (64×48 pixels). The clan name and tag must be unique across all clans.

Joining a clan

You can only be in one clan at a time. To join, a clan leader must send you an invitation. You'll receive it as an inbox notification — accept or decline from there. Once you accept, you're immediately a member and the clan tag appears next to your name.

ℹ️ Clan discovery
Browse existing clans in the Discover tab inside the Clans modal. You can see open clans and request to be noticed, but the leader must still invite you formally.

Leaving a clan

You can leave a clan at any time from the clan panel. Your lifetime treasury contributions are forfeited when you leave. If you were the leader, leadership passes automatically to the highest-level remaining member. If you were the last member, the clan is dissolved and all conquered planets are released.

Inactivity removal

Members who haven't logged in for 14 days are automatically removed from the clan each night. The leader is never auto-removed. This keeps clans active and prevents a single inactive member from blocking a slot indefinitely.

💡 Warning at 7 days
The game warns you in-game when a member has been inactive for 7 days — giving you a heads-up before the auto-removal kicks in at 14.

Roles

There are two roles in a clan: Leader and Member.

ActionLeaderMember
Invite players
Kick members
Build / upgrade ship
Name conquered planets
Initiate return flight
Propose missions
Vote on missions
Donate to treasury
Perform ship maintenance
Maintain planets
Use clan chat

Leadership transfer

If the leader leaves the clan, leadership is automatically transferred to the highest-level remaining member. There is no manual transfer — the only way to change leader is for the current leader to leave.

Clan chat

Members of a clan get access to a private Clan tab in the chat window. Messages here are only visible to your clan members — other players cannot read them.

A notification dot appears on the Clan tab whenever new messages arrive while you're viewing a different tab. The full message history is preserved and loads automatically when you open the chat.

The treasury — donating broccoli

The clan treasury is a shared pool of broccoli used to fund ship construction, component upgrades, and space missions. Any member can donate; only the leader can spend it.

Donating

Open the Treasury tab inside the Clans modal, enter an amount, and click Donate. Broccoli is deducted from your inventory immediately and added to the clan balance.

⚠️ Donations are permanent
Broccoli donated to the treasury cannot be withdrawn. It also cannot be returned if you leave the clan. Only donate what you're comfortable contributing.

Treasury ledger

Every treasury transaction is logged and visible in the Ledger section of the Treasury tab. You can see all donations, mission costs, ship upgrades, and daily planet maintenance deductions with timestamps.

Planet maintenance

Each conquered planet must be manually maintained by any clan member within a 12–24 hour window each cycle. The cost is deducted from the treasury when you click Maintain on the planet. Planets that go unmaintained become vulnerable and can be conquered by other clans. See the Galaxy & Missions section for the full maintenance cost table.

Payout weights

The Treasury tab also shows each member's payout weight — a percentage based on their lifetime contributions to the treasury. This is what determines each member's share when clan payouts launch.

Ship upgrades

Your clan's ship is built and upgraded in the Ship tab inside the Clans modal. Only the clan leader can build or upgrade the ship. The ship must be docked (not on a mission or under construction) to make changes.

The ship has five component slots. Not all hulls have all slots — you unlock more slots by upgrading to a higher hull tier.

Hulls

The hull is the foundation of the ship. Upgrading to a higher hull unlocks new component slots and increases storage capacity. Hull upgrades preserve your existing components — you only pay for the hull itself, not your already-installed engine or shields.

Higher-tier hulls require your clan to own a planet in a specific ring before the upgrade is available.

HullSlots unlockedStorage capCostBuild timeRequires
Scout FrameEngine, Cargo200/resource500 broc12hNothing
Cruiser Frame+ Shields500/resource5,000 broc24hRing 1 planet
Warship Frame+ Scanner1,500/resource25,000 broc36hRing 2 planet
Flagship Frame(same slots)5,000/resource150,000 broc48hRing 3 planet

Engines

The engine determines how far the ship can travel (range in light-hours) and how fast it gets there (speed in LH/hour). Swapping an engine is instant and costs only broccoli and resources — no build time beyond the initial install.

EngineRangeSpeedCostResources
Spark Drive12 LH0.8 LH/h200 broc
Ion Glider16 LH1.2 LH/h500 broc
Pulse Engine16 LH2.0 LH/h1,200 broc15 Rai Shards
Drift Core36 LH1.5 LH/h3,000 broc20 Yap Dust
Fusion Drive40 LH2.5 LH/h6,000 broc30 Colinium
Warp Coil40 LH4.0 LH/h12,000 broc25 Colinium + 25 Lattice Ore
Quantum Drive80 LH3.0 LH/h20,000 broc20 Raw Essence
Void Jumper80 LH5.0 LH/h35,000 broc25 Raw Essence + 25 Orvium
Nexus Drive200 LH8.0 LH/h100,000 broc30 Raw Essence + 30 Orvium

Shields

Shields protect against planetary hazards. Without a shield that covers a planet's hazard type, the ship is blocked from proposing a mission there. The Shields slot is unlocked by upgrading to a Cruiser Frame or higher.

ShieldProtects againstCostResources
Thermal PlatingRadiation2,000 broc20 Rai Shards
Deflector ArrayRadiation, Asteroid Field8,000 broc30 Colinium
Quantum BarrierAll hazards30,000 broc20 Raw Essence + 20 Orvium

Scanner

The scanner upgrades how many planets are revealed per scan. The Scanner slot is unlocked by upgrading to a Warship Frame or higher.

ScannerPlanets per scanCostResources
None (default)2
Basic Probe31,000 broc
Deep Scanner45,000 broc15 Lattice Ore
Omniscope520,000 broc20 Orvium

Cargo hold

The cargo hold determines how much of a planet's yield you collect on conquest, raid, or harvest missions. A higher-tier hold means more resources brought back.

Cargo holdYield collectedCostResources
Basic Crate (default)60%
Expanded Bay80%1,500 broc15 Yap Dust
Freight Module100%6,000 broc25 Lattice Ore
Quantum Vault120%25,000 broc20 Colinium + 20 Lattice Ore
💡 Upgrade order matters
You can upgrade components independently at any time while the ship is docked — you don't need to rebuild the whole ship. Focus on the engine first (range and speed), then shields once you want to reach hazardous planets, then cargo to maximise what you bring back.

Life on a mission

When a mission is approved by vote, your garden scene transitions to the ship interior. You'll see your clanmates' characters on the ship alongside yours. The ship HUD shows your destination, distance remaining, ETA, and engine status.

What to do before voting yes

Ship maintenance during missions

While traveling, periodic maintenance checks come up. Any crew member can perform them via a short button-sequence mini-game in the Overview tab. Missing a check slows the ship to 50% speed. Missing two checks stalls the ship entirely until someone fixes the engine. Completing a check on time gives a small speed boost.

Returning home

Once the ship arrives at its destination, any crew member can initiate the return flight from the Overview tab. During the waiting period the ship is docked and the crew is on the planet. The return journey takes the same time as the outbound trip. When the ship docks back home, you automatically return to your garden.

Galaxy & Space Missions

The galaxy map & rings

The galaxy is an interactive map accessible from the Galaxy tab inside the Clans modal. It contains 250 planets spread across four concentric rings. You can pan and zoom the map, click on any visible planet to see its details, and filter by ring, resource type, or ownership.

Only planets that are already conquered by some clan, or that your clan has scanned, are visible on the map. Unscanned, unclaimed planets are hidden.

The four rings

RingNamePlanetsDistanceResourcesMaintenance/dayRevenue weight
Ring 1Near Orbit1004–16 LHRai Shards, Yap Dust5 broccoli
Ring 2Mid Reach7518–50 LHColinium, Lattice Ore15 broccoli2–4×
Ring 3Deep Space4550–120 LHRaw Essence, Orvium50 broccoli6–12×
Ring 4The Frontier30100–200 LHSpecial (leaderboard-only)150 broccoli15–40×

Outer rings offer far higher revenue weights but require more advanced ships, shields, and resources to access. Ring 4 planets have no resource yield — they exist purely for leaderboard dominance.

Hazards

Many planets have environmental hazards that your ship's shield must be able to handle before you can visit them. If your shield can't handle a planet's hazard, you'll be blocked from proposing a mission there.

HazardRings it appears in
RadiationRing 1 (~20%), Ring 2 (~27%), Ring 3 (~33%)
Asteroid FieldRing 2 (~13%), Ring 3 (~22%), Ring 4 (~17%)
Gravity WellRing 3 (~11%), Ring 4 (~33%)
Ion StormRing 4 (~50%)

Access requirements

Rings 2, 3, and 4 require your clan to have specific resources in the vault before a conquest or raid can be proposed. These resources are consumed on mission start. For example, Ring 2 planets require Rai Shards or Yap Dust — which you can only get by first holding Ring 1 planets.

Scanning for planets

Before you can target a planet, it must be discovered by your clan. Use the Planet Scanner in the Galaxy tab to scan a ring for hidden planets.

Scanner componentPlanets revealed per scan
None (default)2
Basic Probe (level 1)3
Deep Scanner (level 2)4
Omniscope (level 3)5
💡 Scout intelligently
Scan the ring that matches your current engine's range. There's no point scanning Ring 3 if your engine can't reach it — you'll discover planets you can't use yet.

Mission types

There are three mission types. Each has a different cost, purpose, and outcome.

TypeTargetCostOutcome
ConquestUnclaimed or vulnerable planetFull conquest cost (50–25,000 broc)Claim the planet permanently
RaidAny planet you don't own35% of conquest costGrab 4× daily resource yield, then auto-return
HarvestYour own planet20% of conquest costCollect accumulated resources (faster travel)

Conquest

Conquering claims the planet for your clan. It will produce resources daily and contribute its revenue weight to your leaderboard score. Any clan member must manually maintain it within the 12–24 hour window each cycle — otherwise the planet becomes vulnerable and can be taken by others.

You can only conquer a planet owned by another clan if it is vulnerable (their treasury ran dry). Invulnerable owned planets cannot be targeted.

Raid

A raid collects resources from a planet without claiming it. You receive 4× the planet's daily yield, adjusted by your cargo hold capacity. The ship auto-returns once resources are collected — no captain action needed. Raids are useful for quickly building up resources to unlock deeper rings without committing to the maintenance cost of conquest.

Harvest

Harvest missions visit one of your own planets to collect resources that have been accumulating since the last harvest. Travel speed is 50% faster than conquest/raid. Resources collected scale with how long it's been since the last harvest, up to a maximum of 7 days.

Voting on a mission

Any clan member can propose a mission by clicking a planet on the galaxy map and selecting a mission type. This creates an active proposal that all members can vote on.

⚠️ Voting yes is a commitment
Once a mission launches, the whole clan is transported to the ship. Make sure your plants are watered and your garden is in order before you vote yes on a long mission.

Life on the ship

During a mission your garden scene is replaced by the ship interior. You can see your clanmates' characters on board. The ship HUD shows your destination, distance remaining, ETA, and engine status.

ActionAvailable on ship?
Feed your Nanogotchi✓ Works normally
Customize your character✓ Works normally
Read & send clan chat✓ Works normally
Read & send global chat✓ Works normally
Perform ship maintenance✓ Required during travel
Water plants✗ Not available
Harvest plants✗ Not available
Visit other gardens✗ Not available
Use the shop✗ Not available
Sell broccoli✗ Not available

The maintenance mini-game

While the ship is traveling, maintenance checks come due at regular intervals (roughly every third of the travel time). Any crew member can perform them by tapping the Perform Maintenance button in the Overview tab when it becomes available.

How it works

Clicking the button opens a short mini-game: four coloured circuit panels flash a sequence, and you must tap them back in the same order. The sequence length depends on urgency:

SituationSequence length
Check due (not yet overdue)3 panels
Check overdue4 panels
Engine stalled5 panels

Consequences of missing checks

Planet ownership, resources & maintenance

A conquered planet provides two benefits: daily resource yield deposited into the clan vault, and a revenue weight contribution to the leaderboard score.

Daily resource yield

Each planet produces resources every day based on its type and position within the ring. Resources are deposited into the clan vault automatically and can be spent on ship components and access requirements for deeper rings.

Planet specialization

Once you own a planet, the leader can choose a specialization from the planet detail screen:

Manual maintenance

Planets must be manually maintained by a clan member. Any member can do it — open the planet detail (or click the Maintain button in the clan overview) and the cost is deducted from the clan treasury. Maintenance works in three phases, similar to feeding your character:

PhaseTime since last maintainStatusMaintain button
Safe0 – 12 hoursOKDisabled — too soon
Window12 – 24 hoursMaintain soonActive (purple)
Vulnerable24+ hoursVULNERABLEActive (red) — urgent

You can maintain a planet any time during the 12–24 hour window. Maintaining resets the clock and starts a fresh 12-hour safe period. If no one maintains within 24 hours, the planet becomes vulnerable.

Progressive maintenance costs

Maintenance cost scales with how many planets your clan owns. Your cheapest planet always occupies slot 1, your next slot 2, and so on (ordered by conquest date). This is designed so that expanding your empire gets progressively harder to sustain — keeping space from being dominated by a single clan.

Planet slotDaily cost
1st planet5 broccoli/day
2nd planet20 broccoli/day
3rd planet50 broccoli/day
4th planet100 broccoli/day
5th planet200 broccoli/day
6th planet400 broccoli/day
7th planet700 broccoli/day
8th planet1,100 broccoli/day
9th planet1,800 broccoli/day
10th planet3,000 broccoli/day
11th++2,500 per additional planet

Releasing a planet frees up that slot and lowers your total daily burden. Only the clan leader can release a planet. Released planets become abandoned and available for conquest again.

Vulnerable planets

A planet becomes vulnerable when no clan member maintains it within 24 hours of the last maintenance. Vulnerable planets:

To restore a vulnerable planet, click Maintain on it. This deducts the slot cost from the treasury, resets the clock, and clears the vulnerability immediately. A fresh 12-hour safe period then begins.

⚠️ Set up a maintenance routine
Treat planet maintenance like watering your garden — the window opens after 12 hours and closes after 24. Each clan member can help by maintaining any planet from the clan overview or galaxy view. You'll get a notification if a planet goes vulnerable.

The clan leaderboard

Clans are ranked by their total planet revenue weight — the sum of the revenue weights of every planet they own. This is visible in the Galaxy tab leaderboard.

Higher-ranked clans receive a larger share when clan payouts launch. The leaderboard also shows each clan's current payout percentage, so you can see exactly what share your clan would receive.

Building your score

💡 The progressive path
Start with Ring 1 to build Rai Shards and Yap Dust. Use those to access Ring 2 for Colinium and Lattice Ore. Ring 3 requires Ring 2 resources. Ring 4 requires Ring 3 resources. There are no shortcuts — the galaxy is designed to be explored progressively.

Tips & FAQ

Top tips

🌿 Garden

🏰 Clans

💰 Economy

Streaks & revival

Q: What happens if my streak breaks?

Your streak (daysFed) resets to 0. If your streak was 7 or more days, you lose Loyalty Rewards eligibility until you rebuild it back to 7. If your streak was 3 or more days and it broke within the last 72 hours, a streak revival option appears below your streak display — you can restore it for 1 XNO.

Q: How does streak revival work?

If you lost a streak of 3 or more days within the last 72 hours, a banner appears in your garden offering to revive it for 1 XNO. This restores your streak to exactly what it was before it broke. The revival option disappears after 72 hours.

Q: Do streak multipliers affect Loyalty Rewards?

The streak multiplier speeds up how quickly you accumulate Feed Progress (for levelling), but the Loyalty Rewards weight formula uses your raw streak count directly: weight = level + (streak ÷ 2). So a higher streak always means a larger rewards share.

Q: What are the streak multiplier thresholds?
Streak (daysFed)Feed progress multiplier
0–24 days
25–49 days1.5×
50+ days

Clans & missions

Q: Can I be in two clans?

No. You can only be a member of one clan at a time. If you want to switch clans, you must leave your current clan first. Be aware that leaving forfeits your lifetime treasury contributions and your payout weight.

Q: What if I'm offline when a mission launches?

When you next log in, you'll be placed on the ship automatically. The mission continues whether or not you're online — your clanmates can perform maintenance and the ship travels regardless of how many people are logged in.

Q: Can I leave a clan while on a mission?

Yes, but it's not recommended. Leaving mid-mission removes you from the crew and you lose your contributions. The mission continues without you.

Q: My plants wilted during a mission — what happened?

Plants wilt if unwatered for more than 7 days (14 days with an Irrigation Channel). If your mission took longer than that, your plants may have wilted. Wilted plants can still be harvested but give 1 less broccoli. Watering them restores them immediately. Always water before a long mission.

Q: Our planets went vulnerable while I was away. What do I do?

Open the Galaxy tab, click each affected planet, and hit Maintain. This deducts the slot cost from the treasury and immediately clears the vulnerability. Act quickly — vulnerable planets can be conquered by other clans at any time.

Q: Do all members need to vote for a mission to launch?

No — a simple majority is enough. For a 2-member clan, both must vote yes. For a 3-member clan, 2 votes yes launches the mission. For a 4-member clan, 2 yes votes are needed. Proposals expire after 48 hours if the majority isn't reached.

Economy

Q: Why can't I sell broccoli?

Two requirements must be met before selling is unlocked: your Nanogotchi must be hatched, and you must have harvested at least one plant at some point. If both are true but selling still fails, check whether you've hit the 5,000 broccoli daily sell cap (resets at midnight).

Q: Why is the broccoli sell price lower than before?

The sell price fluctuates ±40% from the base rate of 0.00001 XNO and updates periodically. The current price is always shown in your garden UI. If the game wallet's reserve drops below 6 XNO, the price is temporarily halved — this is rare but can happen.

Q: I won a companion from the spin wheel but can't find it in my Customize panel.

Try refreshing the page. Companion items should appear in the Companion slot of your Customize panel after a refresh.

Q: When does the monthly Loyalty Rewards pool pay out?

Automatically at the start of each month. You'll receive an inbox notification and the amount is sent directly to your wallet. 80% of the pool is distributed each month and 20% is carried over as seed for the next month.

Account & login

Your Nanogotchi levels up by accumulating enough Feed Progress. The number of feeds required to reach the next level equals your current level + 1. So reaching Level 2 requires 2 feeds, Level 3 requires 3, and so on.

Current levelFeeds to next levelFeed cost per feeding
011 broccoli
121 broccoli
565 broccoli
101110 broccoli
202120 broccoli

When you have enough Feed Progress, a Level Up button appears. Click it to level up. Your Nanogotchi will grow visually as it levels up — higher level pets are physically larger in the garden scene.

Why level matters

💡 Carrot Level Up
If you own a Carrot item (found in the shop), a second level-up button becomes available that levels you up faster using the carrot. This is a one-time-use boost per level.

General

Q: Is there a level cap?

There is no hard cap — the game scales indefinitely. The highest-visible badge milestone is Level 50, but levelling continues beyond that. Higher levels are increasingly rare due to the compounding feed requirements.

Q: Can I gift items I won from the spin wheel?

Yes — any item in your inventory can be gifted to another player. Visit their garden and use the Gift button to send it. Gifting is permanent and irreversible.

Q: How do I report a bug or give feedback?

Use the global chat to reach the Nanogotchi team (tag @Moppy), or post in the community channels. Bug reports are always welcome — the game is actively developed and player feedback shapes what gets built next.

✏️ Admin edit mode active