Getting Started
Your first steps in Nanogotchi — from creating an account to levelling up your pet.
What is Nanogotchi?
Nanogotchi is a browser-based game centred around a virtual pet that you raise, feed, and grow over time. Unlike traditional games, Nanogotchi is built on top of Nano (XNO), a feeless, instant cryptocurrency, meaning the rewards you earn in the game are real.
The core loop is simple: feed your Nanogotchi daily to grow, harvest broccoli from your garden, and spend or earn Nano through various activities. As the game has grown, so have its features. You can now join clans, conquer planets in the galaxy, trade with other players at the market, and much more.
💚 Free to play
Nanogotchi is free to play. You need a Nano wallet to log in, but you do not need to spend anything to get started. A web wallet can be created directly inside the game.
What you'll do in Nanogotchi
- Raise and customise your virtual pet
- Grow broccoli in your garden and use it to feed your pet
- Earn real Nano through the monthly Loyalty Rewards pool
- Buy and trade cosmetic items and companions
- Chat with other players globally or in your clan
- Join a clan, build a spaceship, and conquer planets in the galaxy
Creating an account
Nanogotchi does not use email or passwords. Your identity is your Nano wallet address. There are two ways to log in:
Option 1 — Web Wallet (recommended for new players)
If you don't have a Nano wallet yet, you can create one directly inside the game. Click Login → Create Wallet. The game will generate a new wallet for you and show you a 24-word seed phrase. Write this down and keep it safe — it is the only way to recover your wallet if you clear your browser or switch devices.
Once created, the game signs a cryptographic challenge on your behalf to prove ownership. No payment is required to log in.
⚠️ Back up your seed phrase
If you lose your 24-word seed phrase and your browser data is cleared, your wallet — and everything in it — cannot be recovered. Store it somewhere safe offline.
Option 2 — External Wallet
If you already use a Nano wallet (such as Natrium, Nault, or any other), you can log in by sending a tiny, uniquely-generated amount of Nano to the game's payment address. The game detects this payment to verify you control the wallet. The amount is usually less than 0.001 XNO and is kept by the game as a micro-fee.
Switching devices
To use your account on another device or browser, go to My Wallet → Settings → Export Seed and import the seed phrase on the new device. Your character, items, and progress are stored on the server tied to your wallet address — they travel with you.
Your garden
When you first log in, you'll land in your garden — a personal outdoor scene that belongs to your wallet address. This is your home base in Nanogotchi.
Your garden contains:
- Your Nanogotchi — the egg that hatches into your pet once you feed it enough times
- Broccoli plants — the resource you grow and harvest to feed your pet
- Garden equipment — optional upgrades like a sprinkler, irrigation channel, and greenhouse that speed up growth
Other players can visit your garden by clicking your name in the global chat or searching for your wallet address. You can visit theirs too — and even water their plants.
ℹ️ Garden upgrades
As you progress, you can upgrade your garden with a
Sprinkler,
Irrigation Channel, and
Greenhouse. Each one increases how much broccoli you produce or how many plants you can grow at once.
Feeding your Nanogotchi & streaks
Feeding is the heartbeat of the game. Once your Nanogotchi hatches, you should feed it once per day. Each feeding costs broccoli — specifically, a number equal to your current level (minimum 1).
What feeding does
- Adds to your Feed Progress, which fills up toward your next level
- Increases your daily streak — one day added per feed
- Higher streaks give you a streak multiplier that makes each feeding more effective
Streaks
Your streak tracks how many consecutive days you've fed your Nanogotchi. Missing a day resets your streak to zero, so consistency matters. Note that losing your streak does not necessarily reset your progress towards the next level - however each missed day of feeding does reduce your progress by 1.
Streaks are important because they directly affect how much you receive from the monthly Loyalty Rewards pool.
| Streak length | Effect |
| 1–6 days | Normal feeding, streak building |
| 7+ days (& level 10+) | Eligible for Loyalty Rewards |
| Missed day | Streak resets to 0 |
Streak Revival
If you lose a streak of 3 or more days and it happened within the last 3 days, you have the option to revive it for 1 XNO. A banner will appear below your streak display when this is available. After 3 days have passed, the revival option expires.
💡 Loyalty Rewards
Every month, a Nano pool is distributed to eligible players. To qualify, you need to be
at least Level 10 with a streak of
at least 7 days. Your payout is weighted by your level and streak — the more dedicated you are, the larger your share.
Starvation
If you haven't fed your Nanogotchi for more than 48 hours, it enters a starvation state. During starvation, your garden's broccoli yield is reduced by 50%. Feed your pet to restore normal production immediately.
Levelling up
Your Nanogotchi levels up by accumulating enough Feed Progress. The number of feeds required to reach the next level equals your current level + 1. So reaching Level 2 requires 2 feeds, Level 3 requires 3, and so on.
| Current level | Feeds to next level | Feed cost per feeding |
| 0 | 1 | 1 broccoli |
| 1 | 2 | 1 broccoli |
| 5 | 6 | 5 broccoli |
| 10 | 11 | 10 broccoli |
| 20 | 21 | 20 broccoli |
When you have enough Feed Progress, a Level Up button appears. Click it to level up. Your Nanogotchi will grow visually as it levels up — higher level pets are physically larger in the garden scene.
Why level matters
- Level 10 — unlocks clan creation and Loyalty Rewards eligibility
- Level 8 — unlocks the Greenhouse upgrade
- Different levels unlock different items
- Higher levels increase your Loyalty Rewards payout weight
- Your character's visual size in the game world scales with level
💡 Carrot Level Up
If you own a
Carrot item (found in the shop), a second level-up button becomes available that levels you up faster using the carrot. This is a one-time-use boost per level.
The Garden
How plants work, what equipment does, and how to grow broccoli efficiently.
Plants & broccoli
Broccoli is the core resource in Nanogotchi. You earn it by growing and harvesting plants in your garden, and spend it to feed your Nanogotchi, buy items from the shop, and donate to your clan treasury.
Each plant must be watered a set number of times before it can be harvested. Watering requires waiting a cooldown period between each water — you can't water a plant twice in quick succession. Once a plant has been watered enough times, a harvest button appears.
Plant types
There are five plant types available in the shop. Each has different costs, water requirements, and broccoli rewards:
| Plant | Cost | Waters needed | Water cooldown | Harvest reward |
| Starter Plant | 20 broc | 3 | ~2 hours | 5 broccoli |
| Fast Plant | 30 broc | 2 | ~1.6 hours | 3 broccoli |
| Big Plant | 40 broc | 4 | ~1.8 hours | 7 broccoli |
| Golden Broccoli | 120 broc | 5 | ~2 hours | 12 broccoli (+10% chance of bonus) |
| Broccoli Tree | 350 broc | 12 | ~2 hours | 35 broccoli |
💡 Seed drops
There is a small chance that harvesting a plant will drop a
seed of that plant type. Seeds can be planted for free — they skip the shop purchase cost. Check your inventory for any seeds you've accumulated.
Wilting
If a plant isn't watered for too long, it wilts. A wilted plant can still be harvested, but the broccoli reward is reduced by 1. Growing and harvesting a wilted plant cures it.
- Without irrigation: plants wilt after 7 days without water
- With Irrigation Channel: wilt threshold extends to 14 days
Garden slots
Your garden starts with 10 plant slots. Each garden upgrade (purchased with Nano) adds 10 more slots, up to whatever level you've upgraded to. So a Level 1 garden has 20 slots, Level 2 has 30, and so on.
Garden upgrades
Three equipment upgrades are available for purchase with Nano. Each is a one-time purchase that permanently improves your garden.
🚿 Sprinkler — 500 broccoli
Unlocks a Water All button that waters every ready plant in your garden in one click. Without a sprinkler, you must tap each plant individually. This is especially useful once you have many plants growing at once.
ℹ️ Note
The Sprinkler is purchased with
broccoli, not Nano — it's the only equipment upgrade that doesn't cost XNO.
💧 Irrigation Channel — 2 XNO
Reduces the water cooldown on all plants to 75% of normal. In practice this means your plants are ready to water sooner, letting you complete harvest cycles faster. It also extends the wilt threshold from 7 days to 14 days, making your garden more forgiving if you're away for a few days.
🏡 Greenhouse — 5 XNO
Adds an indoor growing area with up to 10 extra plant slots that are protected from wilting entirely. Greenhouse plants never wilt regardless of how long they go unwatered, making them ideal for higher-value plants you check on less frequently. Requires Level 8 to purchase.
🌱 Garden size upgrade — 0.5 XNO per level
Upgrades your outdoor garden to hold 10 more plants. The cost increases by 0.5 XNO with each level (Level 1 costs 0.5 XNO, Level 2 costs 1.0 XNO, etc.).
Seeds & growing
Seeds work like a free version of buying a plant from the shop. When you harvest a plant, there's a small chance a seed drops into your inventory. You can then plant that seed at any time without spending broccoli.
Seeds are particularly valuable for expensive plants like the Broccoli Tree — a seed drop effectively saves you 350 broccoli per plant.
Planting
To plant something, click an empty slot in your garden. You'll see the shop with available plants and any seeds you own. Select what you want to plant. The plant appears immediately and can be watered straight away.
Harvest cycle
Once planted, the basic loop for any plant is:
- Wait for the water cooldown to pass
- Water the plant
- Repeat until the required number of waters is reached
- Harvest — collect your broccoli
- The plant resets and the cycle starts again (it stays in your garden)
Plants don't disappear after harvesting — they reset their water count and are immediately ready to be watered again for the next cycle.
Watering other players' gardens
When you visit another player's garden, you can water their plants. This doesn't cost you anything and doesn't affect your own garden in any way. The other player gets the benefit of the water count progressing on their plant.
This is a social feature — many players water each other's gardens regularly as a friendly gesture, helping everyone grow broccoli faster.
⚠️ On a mission?
If your clan is on a space mission and you've been transported to the ship, you
cannot water plants — including your own. Feeding your Nanogotchi still works, but garden interactions require being in your garden scene. Plan ahead before voting yes on a long mission.
How to visit other gardens
- Click a player's name in the global chat
- Use the search bar to look up a wallet address or player name
- Click Visit on a player's profile card
To return to your own garden, click the Home button.
Your Character
How to hatch your Nanogotchi, customise its appearance, and unlock new items.
Hatching
When you first create an account, your Nanogotchi exists as an egg. To hatch it, you need to tap the egg enough times to trigger the hatching animation. Once the hatch begins, you'll be asked to choose your Nanogotchi's character type.
Character types
There are six characters to choose from at hatching:
| Character |
| 🐰 White Bunny |
| 🐰 Brown Bunny |
| 🐱 Orange Cat |
| 🐱 Grey Cat |
| 🐶 Brown Dog |
| 🐶 Black Dog |
⚠️ Choose carefully
Your character type is chosen at hatch and
cannot be changed afterwards. The choice is purely cosmetic — all characters play identically.
What hatching unlocks
Hatching your Nanogotchi is a required step before many features become available:
- Feeding your Nanogotchi (the feed button only appears after hatching)
- Earning from the Loyalty Rewards pool
- Selling broccoli
- Receiving Nano payouts from levelling up
Customisation
Your Nanogotchi's appearance can be personalised with a range of cosmetic items. Open the Customize panel (the wardrobe button in your garden) to cycle through what you own and equip different combinations.
All items are purely cosmetic — they affect how your character looks to you and other players, but have no effect on gameplay stats.
Wearables
Wearables are bought from the Shop using Nano. Each category has multiple options at different price points:
| Category | Description |
| Hats | Headwear worn on top of your Nanogotchi |
| Hair | Different hairstyles |
| Beard | Facial hair styles |
| Shirts | Upper body clothing |
| Pants | Lower body clothing |
Some items have a minimum level requirement — they won't appear in the shop until you reach the required level. Items you already own are always accessible in the Customize panel regardless of level.
Companions
Companions are small creatures that follow your Nanogotchi around in the garden scene. They can be bought from the Companions section of the shop, won from the spin wheel, or received as a gift from another player.
There are three types of companions, each with their own movement behaviour:
| Type | Companions | Behaviour |
| Snails | Red, Green, Purple | Walk along the ground beside your character |
| Butterflies | Blue, Yellow, Pink | Fly above your character, animated GIF wings |
| Orbs | Green, Blue, Red | Glow and float alongside your character, leaving a light trail |
You can own multiple companions, but only one can be equipped at a time. Equip them in the Customize panel under Companion.
💡 Companions require level 6
All companions have a minimum level requirement of 6. You need to reach Level 6 before they appear in the shop, but if you receive one as a gift before then it will appear in your Customize panel and can be equipped.
The spin wheel & mystery items
At certain level milestones, you'll be rewarded with a free item spin. A spinning wheel animation plays and you receive a random item from the shop's prize pool.
When does the spin wheel trigger?
The spin wheel activates on reaching Level 1 (your first level up after hatching), and then at every level where level % 5 === 3 — meaning levels 3, 8, 13, 18, 23, 28, and so on.
| Levels with free spin |
| 1, 3, 8, 13, 18, 23, 28, 33, 38, 43, 48 … |
What can you win?
The prize pool includes all shop items that have a weight assigned to them. Rarer items have lower weights and are less likely to appear. Items you already own are excluded from the pool where possible — so the wheel will always try to give you something new.
Companions, wearables, and general items can all appear in the pool. The wheel respects your current level — items with a minimum level requirement higher than yours won't appear.
ℹ️ If you already own everything
If you own every eligible item in the pool, the wheel falls back to the full pool and may give you a duplicate of something you already have.
Mystery item
The Mystery Item is a special purchase available in the shop. Instead of buying a specific item, you pay a fixed price and receive a random item from the prize pool — similar to the spin wheel but available at any time. Like the spin wheel, it excludes items you already own where possible.
Economy
How Nano and broccoli work, where to earn them, and how the market and rewards pool function.
Nano (XNO) — what it's used for
Nano (XNO) is a real, feeless cryptocurrency that runs throughout Nanogotchi. Your in-game identity is your Nano wallet, and real Nano moves in and out of the game as you play.
Ways to spend Nano in-game
| What | Cost |
| Shop items (wearables, companions, etc.) | Varies by item |
| Mystery item (random shop item) | Fixed price |
| Garden size upgrade | 0.5 XNO × upgrade level |
| Irrigation Channel | 2 XNO |
| Greenhouse | 5 XNO |
| Creating a clan | 1 XNO |
| Buying broccoli | 0.002 XNO per broccoli |
| Dead Air mystery game entry | 2 XNO (refundable on solve) |
Ways to earn Nano in-game
- Selling broccoli — sell your harvested broccoli back to the game at the current market rate (see below)
- Monthly Loyalty Rewards — eligible players share a pool of Nano each month based on level and streak
- Community marketplace — sell your own custom items to other players directly
- Dead Air — solve the mystery within the time limit and reclaim part or all of your 2 XNO deposit
ℹ️ Nano is real money
Nano sent into the game goes to the game's wallet and may be paid out to players. Treat all transactions as you would any real cryptocurrency payment — they are irreversible.
Broccoli (nanobeans) — how it's earned and spent
Broccoli (internally called nanobeans) is the in-game soft currency. It doesn't leave the game as real value on its own — but it can be converted to Nano by selling, and it's required for many in-game actions.
Earning broccoli
- Harvesting plants — the primary source. Each harvest rewards broccoli based on the plant type
- Buying broccoli — purchase up to 5,000 broccoli per day at a fixed rate of 0.002 XNO each
- Feeding streak bonuses — longer streaks give a multiplier that makes each feed more efficient
Spending broccoli
- Feeding your Nanogotchi — costs broccoli equal to your current level (minimum 1) per feed
- Buying plants — each plant type has a broccoli cost (20–350 depending on type)
- Sprinkler upgrade — costs 500 broccoli
- Clan treasury donations — donate broccoli to fund ship upgrades and missions
Selling broccoli
You can sell broccoli to the game for Nano at the current market price. The base price is 0.00001 XNO per broccoli, with a ±40% fluctuation that updates periodically. The current price is always visible in your garden UI.
| Condition | Sell price |
| Normal | ~0.00001 XNO per broccoli (±40%) |
| Game wallet reserve low (<6 XNO) | Price halved temporarily |
There is a daily sell cap of 5,000 broccoli per player. This resets at midnight. You must have hatched your Nanogotchi and harvested at least one plant before selling is unlocked.
💡 Buying vs selling
Buying broccoli costs 0.002 XNO each. Selling returns ~0.00001 XNO each. The buy price is ~200× the sell price by design — broccoli is meant to be grown, not traded as an arbitrage mechanism.
The shop
The shop is accessible from your garden via the shop button. It contains all purchasable items organised into categories: Hats, Hair, Beards, Shirts, Pants, Companions, General, and Plants.
Items are purchased with Nano. Payments are detected automatically — send the displayed amount to the payment address and your item will be added to your inventory once the transaction is confirmed on the network.
Item pricing
Prices vary by item rarity and type. Companions start at around 4 XNO. Wearables range from inexpensive common items to rarer cosmetics at higher prices. General items like the carrot, fence, and seasonal decorations have fixed prices.
Level requirements
Some items require a minimum player level before they appear in the shop. If an item doesn't appear, it may be locked until you level up. Items you already own remain in your inventory regardless of level.
The community marketplace
The community marketplace allows players to create and sell their own custom items to other players. Unlike the main shop which sells fixed official items, the marketplace is player-driven.
How it works
Any player can create a listing by uploading a custom item image, choosing a category (hat, hair, beard, shirt, or pants), naming it, and setting a price between 0.01 and 2 XNO. Once listed, any player can purchase it.
When a buyer purchases a listing, they send Nano directly to the seller's wallet address — the game does not take a commission. The item is then added to the buyer's inventory and can be equipped in the Customize panel like any other item.
ℹ️ Community items
Community items are created by players, not the Nanogotchi team. Item images are uploaded by the seller. Use your judgement when purchasing — the quality and style will vary.
Creating a listing
- Open the community marketplace from the shop or menu
- Click List an Item and upload your item image
- Choose the category (what slot it equips to)
- Name your item and set a price (0.01–2 XNO)
- Submit — your listing goes live immediately
Loyalty rewards pool
Every month, a pool of Nano is distributed to dedicated players. This is the primary way active players earn real Nano from just playing the game consistently.
Eligibility
To receive a payout, you must meet both requirements at the time of distribution:
- Level 10 or above
- Feeding streak of at least 7 days (
daysFed ≥ 7)
How your share is calculated
Your payout is proportional to your weight, calculated as:
weight = level + (streak ÷ 2)
Your share of the pool is your weight ÷ total weight of all eligible players. So a Level 25 player with a 30-day streak (weight 40) earns more than a Level 10 player with a 7-day streak (weight 13.5).
Pool size & timing
The Nanogotchi team will contribute nano to the pool on a monthly basis, funded by in-game Nano activity — item purchases, garden upgrades, and other transactions contribute to it over the month. At distribution, 80% of the pool is paid out and 20% is kept as a seed for the following month. Distribution happens automatically at the start of each month.
Additionally, anyone can donate to the pool. When donating to the Loyalty Reward Pool, you can enter a name, website name, description and link in case you want to use the sponsors tab as advertisement space. The top donator will be highlighted in the in-game menu.
💡 Growing your share
The best way to increase your payout is to level up consistently and maintain a long feeding streak. Both directly increase your weight. Anyone can also donate Nano to the loyalty pool to grow the total payout for everyone — this option is available in the menu.
NanoBot NaNFT 🤖 — how to get one and what it does
A NanoBot is a collectible NaNFT (Nano NFT) from the community-made Nano Bots collection on Nanswap Art. Each bot is a unique pixel-art character signed on the Nano ledger.
If you own a NanoBot on the same wallet you use for Nanogotchi, it is detected automatically and unlocks powerful passive perks for your garden. There is no activation step — as soon as the NaNFT is signed to your address, the perks turn on.
What it does in-game
- 💧 Auto-watering — a background job waters your plants for you every hour. When you return to the game, it catches up to 6 missed water cycles across your plants, and automatically harvests any that are ready.
- 🌿 Wilt protection — plants owned by a NanoBot holder never wilt, regardless of how long they go without water. You won't see the wilt warnings or the −1 broccoli penalty at harvest.
- 🎨 Displayed in your house — your selected NanoBot appears inside your home scene as a framed piece of Nano art. If you own more than one, you can pick which bot to show.
- 📜 Activity log — a NanoBot log tracks every auto-water and auto-harvest your bot has performed, so you can see exactly what it's been up to while you were away.
💡 Same wallet = automatic
Your NanoBot must live on the
same Nano address you log in to Nanogotchi with. If your bot is on a different wallet, transfer it to your Nanogotchi wallet and the perks activate on your next page load.
What is a NaNFT?
NaNFTs are NFTs on the Nano blockchain. Ownership is certified by Nano signatures — no gas fees, no smart contracts, and transfers are instant and feeless. The Nano Bots collection consists of 3,500 unique bots with 130+ traits, built by the Nano community for the Nano community.
How to get a NanoBot — step by step
-
Make sure you have a Nano wallet.
If you're already playing Nanogotchi, you already have one — either the web wallet you created in-game or the external wallet (Natrium, Nautilus, etc.) you log in with. This same wallet will hold your NanoBot.
-
Fund the wallet with Nano (XNO).
NanoBots trade on the secondary market, typically around 3–5 XNO (floor price varies). You can buy Nano on Nanswap itself, or send XNO you've earned from Nanogotchi to your wallet.
-
Open the Nano Bots collection on Nanswap Art.
Go to nanswap.com/art/collection/nanobots. You can also tap the 🤖 info icon next to NanoBot in the Nanogotchi shop/menu — it contains a direct Browse NanoBots on Nanswap button.
-
Browse and pick a bot.
Filter by traits (eyes, mouth, background, accessories) or sort by price. Click a bot to see its full traits, its rarity, and its current asking price in XNO.
-
Buy it.
Click Buy. Nanswap will show a Nano address and an exact XNO amount. Send that amount from your Nanogotchi wallet (or any wallet you own) to the displayed address. Because Nano is feeless and instant, the transfer settles within seconds and the NaNFT is automatically signed over to the sending address.
-
Return to Nanogotchi and refresh.
On your next login (or page refresh), Nanogotchi queries the Nano network for NaNFTs owned by your address, spots the NanoBot, and enables all the perks automatically. You'll see the bot appear inside your house and the auto-water log will start filling in.
ℹ️ Buying from the in-game wallet
If you use the Nanogotchi in-app web wallet, you can send XNO straight from the
Send tab in
My Wallet. Just paste the Nanswap-provided payment address and amount, and confirm with your PIN if you set one up. No external wallet required.
Buying brand-new vs. from the secondary market
The Nano Bots collection originally minted at 4 XNO per bot (2 XNO in presale) on launch day. The mint has since ended, so all bots are now bought from other holders on the Nanswap Art marketplace. Prices are set by sellers, so shop around — you can often find a bot with traits you like below the collection floor.
Trading, reselling, and multiple bots
- You can own more than one NanoBot. In the Settings area of your profile, you'll see a NaNFT selector to pick which one is displayed in your house.
- You can resell your NanoBot on Nanswap Art at any time. Listing is done from the Nanswap site by signing a sale order with the wallet that owns the bot.
- If you sell or transfer your last NanoBot away, the in-game perks turn off on your next refresh.
💡 Is it worth it?
A NanoBot pays for itself over time if you play regularly: wilt protection alone saves broccoli on every plant you neglect, and auto-watering means a single login per day is enough to keep your whole garden producing. On top of that, you own a real, transferable piece of Nano art that you can resell whenever you like.
Social
Chat, visit gardens, gift items, make friends, and hang out at the market.
Global chat & mentions
The global chat runs in real time and is visible to all players. It appears as a floating window in the bottom-right corner of the screen. You can minimise or expand it, make it fullscreen for easier reading, and switch between Global and Clan tabs.
Sending messages
Type in the chat input and press Enter or tap Send. Messages are limited to 200 characters. The chat keeps the last 100 messages in memory — older messages scroll away as new ones arrive.
Mentions
You can mention another player by typing @name in your message. If your name is mentioned, the chat tab shows a red notification dot to catch your attention even if the chat is minimised. The dot clears once you open the chat.
ℹ️ Clan chat
If you're in a clan, a second
Clan tab appears in the chat window. Clan messages are only visible to your clan members. A dot appears on the Clan tab whenever a new message arrives while you're not watching it.
Chat rules
Messages are filtered automatically for offensive language and spam. Keep it respectful — the chat is shared by all players including younger ones.
Visiting other gardens
Every player has their own garden that others can visit. When you visit someone, you enter their garden scene and can see their Nanogotchi, their plants, and their equipped companions and customisations.
How to visit
- Click a player's name in global chat — a profile card appears with a Visit button
- Search by name or wallet address — use the search bar to find any player
- Click a character in the scene — if another player is in the same room as you, clicking their character opens their profile
What you can do in someone else's garden
- Water their plants — free to do, helps them grow broccoli faster
- View their profile — see their level, streak, and character
- Gift an item — send them an item directly from your inventory
- Add them as a friend
Returning home
Tap the Home button to return to your own garden at any time.
⚠️ Visiting while on a mission
You cannot visit other players' gardens while your clan is on a space mission. The Visit button is blocked during this time. Return home from the mission first.
Gifting items
You can send any item from your inventory to another player as a gift. Gifting is permanent — once sent, the item is removed from your inventory and added to theirs.
What can be gifted
- Wearables: hats, hair, beards, shirts, pants
- Companions (snails, butterflies, orbs)
What cannot be gifted
- Default starter items (the items every player begins with)
- General items (plants, broccoli, carrots etc.)
- Items the recipient already owns
How to gift
- Visit the player's garden or open their profile
- Tap the Gift button
- Choose the item from your inventory
- Confirm — the item transfers immediately
The recipient receives an inbox notification letting them know who sent it. Gifted items appear in their Customize panel after a page refresh.
Friends
Adding someone as a friend bookmarks them in your friends list, making it easier to find and visit them quickly without searching each time.
Adding a friend
Visit their garden or open their profile and tap Add Friend. There's no approval required — adding is immediate and one-sided. They receive an inbox notification that you added them.
Your friends list
Open the friends panel from the menu to see everyone you've added. Each entry shows their name and lets you visit their garden in one tap. You can also remove friends at any time.
💡 Best Friend badge
There is a
Best Friend badge that can be earned through friend interactions. Keep an eye on your badge progress in your profile.
The market scene
The market is a shared social space separate from your personal garden. Enter it via the Market button. Unlike your garden, the market is a single room where all visiting players appear together — you can see other players walking around in real time.
What's at the market
The market contains several storefronts:
- Shop — access the main item shop
- Community Shop — browse and buy community marketplace listings
- Broccoli Market — sell your broccoli for Nano
- Seed Market — placeholder for future seed trading
Multiplayer in the market
The market uses the same room system as gardens — other players who are also in the market appear as characters you can see moving around. You can click on them to view their profile, gift items, or add them as a friend, just as you would in a garden.
The market also has a day/night cycle that reflects the current time — the scene looks different depending on whether it's daytime or night in your timezone.
Clans
Everything you need to know before joining a clan — including what changes when you're on a space mission.
⚠️ Read this before joining a clan
When your clan votes to go on a space mission, you will be transported to the ship whether you're online or not. Your garden scene is replaced by the ship interior for the duration of the mission. Here's a quick reference of what changes:
| Action | On a mission? |
| Feed your Nanogotchi | ✓ Works normally |
| Customize your character | ✓ Works normally |
| Read clan chat | ✓ Works normally |
| Read global chat | ✓ Works normally |
| Water your plants | ✗ Not available |
| Harvest plants | ✗ Not available |
| Buy items from the shop | ✗ Not available |
| Visit other players' gardens | ✗ Not available |
| Sell broccoli | ✗ Not available |
Missions can last many hours depending on the planet's distance. Water your plants and harvest before a mission departs.
What is a clan?
Clans are groups of players who team up to explore the galaxy, conquer planets, and compete on the clan leaderboard. Joining a clan unlocks the Galaxy tab, the ship, and all space mission features.
Clans have their own chat channel, a shared treasury funded by member donations, and a ship that can be upgraded over time. The more planets your clan holds, the higher your position on the leaderboard — and the larger your share when clan payouts launch.
Member slots
Every clan starts with 4 member slots. Conquering planets unlocks additional slots — one extra slot for every 2 planets your clan owns:
| Planets owned | Max members |
| 0 – 1 | 4 |
| 2 – 3 | 5 |
| 4 – 5 | 6 |
| 6 – 7 | 7 |
| 8 – 9 | 8 |
| 10+ | 9+ |
This means expanding your empire and growing your crew are directly linked — a larger roster requires you to hold more territory.
Creating & joining a clan
Creating a clan
To create a clan you need:
- Level 10 or above
- 1 XNO creation fee
Choose a clan name, a short tag (shown in brackets before your name in chat, e.g. [TAG]), and optionally upload a flag image (64×48 pixels). The clan name and tag must be unique across all clans.
Joining a clan
You can only be in one clan at a time. To join, a clan leader must send you an invitation. You'll receive it as an inbox notification — accept or decline from there. Once you accept, you're immediately a member and the clan tag appears next to your name.
ℹ️ Clan discovery
Browse existing clans in the
Discover tab inside the Clans modal. You can see open clans and request to be noticed, but the leader must still invite you formally.
Leaving a clan
You can leave a clan at any time from the clan panel. Your lifetime treasury contributions are forfeited when you leave. If you were the leader, leadership passes automatically to the highest-level remaining member. If you were the last member, the clan is dissolved and all conquered planets are released.
Inactivity removal
Members who haven't logged in for 14 days are automatically removed from the clan each night. The leader is never auto-removed. This keeps clans active and prevents a single inactive member from blocking a slot indefinitely.
💡 Warning at 7 days
The game warns you in-game when a member has been inactive for 7 days — giving you a heads-up before the auto-removal kicks in at 14.
Roles
There are two roles in a clan: Leader and Member.
| Action | Leader | Member |
| Invite players | ✓ | ✗ |
| Kick members | ✓ | ✗ |
| Build / upgrade ship | ✓ | ✗ |
| Name conquered planets | ✓ | ✗ |
| Initiate return flight | ✓ | ✓ |
| Propose missions | ✓ | ✓ |
| Vote on missions | ✓ | ✓ |
| Donate to treasury | ✓ | ✓ |
| Perform ship maintenance | ✓ | ✓ |
| Maintain planets | ✓ | ✓ |
| Use clan chat | ✓ | ✓ |
Leadership transfer
If the leader leaves the clan, leadership is automatically transferred to the highest-level remaining member. There is no manual transfer — the only way to change leader is for the current leader to leave.
Clan chat
Members of a clan get access to a private Clan tab in the chat window. Messages here are only visible to your clan members — other players cannot read them.
A notification dot appears on the Clan tab whenever new messages arrive while you're viewing a different tab. The full message history is preserved and loads automatically when you open the chat.
The treasury — donating broccoli
The clan treasury is a shared pool of broccoli used to fund ship construction, component upgrades, and space missions. Any member can donate; only the leader can spend it.
Donating
Open the Treasury tab inside the Clans modal, enter an amount, and click Donate. Broccoli is deducted from your inventory immediately and added to the clan balance.
⚠️ Donations are permanent
Broccoli donated to the treasury
cannot be withdrawn. It also cannot be returned if you leave the clan. Only donate what you're comfortable contributing.
Treasury ledger
Every treasury transaction is logged and visible in the Ledger section of the Treasury tab. You can see all donations, mission costs, ship upgrades, and daily planet maintenance deductions with timestamps.
Planet maintenance
Each conquered planet must be manually maintained by any clan member within a 12–24 hour window each cycle. The cost is deducted from the treasury when you click Maintain on the planet. Planets that go unmaintained become vulnerable and can be conquered by other clans. See the Galaxy & Missions section for the full maintenance cost table.
Payout weights
The Treasury tab also shows each member's payout weight — a percentage based on their lifetime contributions to the treasury. This is what determines each member's share when clan payouts launch.
Ship upgrades
Your clan's ship is built and upgraded in the Ship tab inside the Clans modal. Only the clan leader can build or upgrade the ship. The ship must be docked (not on a mission or under construction) to make changes.
The ship has five component slots. Not all hulls have all slots — you unlock more slots by upgrading to a higher hull tier.
Hulls
The hull is the foundation of the ship. Upgrading to a higher hull unlocks new component slots and increases storage capacity. Hull upgrades preserve your existing components — you only pay for the hull itself, not your already-installed engine or shields.
Higher-tier hulls require your clan to own a planet in a specific ring before the upgrade is available.
| Hull | Slots unlocked | Storage cap | Cost | Build time | Requires |
| Scout Frame | Engine, Cargo | 200/resource | 500 broc | 12h | Nothing |
| Cruiser Frame | + Shields | 500/resource | 5,000 broc | 24h | Ring 1 planet |
| Warship Frame | + Scanner | 1,500/resource | 25,000 broc | 36h | Ring 2 planet |
| Flagship Frame | (same slots) | 5,000/resource | 150,000 broc | 48h | Ring 3 planet |
Engines
The engine determines how far the ship can travel (range in light-hours) and how fast it gets there (speed in LH/hour). Swapping an engine is instant and costs only broccoli and resources — no build time beyond the initial install.
| Engine | Range | Speed | Cost | Resources |
| Spark Drive | 12 LH | 0.8 LH/h | 200 broc | — |
| Ion Glider | 16 LH | 1.2 LH/h | 500 broc | — |
| Pulse Engine | 16 LH | 2.0 LH/h | 1,200 broc | 15 Rai Shards |
| Drift Core | 36 LH | 1.5 LH/h | 3,000 broc | 20 Yap Dust |
| Fusion Drive | 40 LH | 2.5 LH/h | 6,000 broc | 30 Colinium |
| Warp Coil | 40 LH | 4.0 LH/h | 12,000 broc | 25 Colinium + 25 Lattice Ore |
| Quantum Drive | 80 LH | 3.0 LH/h | 20,000 broc | 20 Raw Essence |
| Void Jumper | 80 LH | 5.0 LH/h | 35,000 broc | 25 Raw Essence + 25 Orvium |
| Nexus Drive | 200 LH | 8.0 LH/h | 100,000 broc | 30 Raw Essence + 30 Orvium |
Shields
Shields protect against planetary hazards. Without a shield that covers a planet's hazard type, the ship is blocked from proposing a mission there. The Shields slot is unlocked by upgrading to a Cruiser Frame or higher.
| Shield | Protects against | Cost | Resources |
| Thermal Plating | Radiation | 2,000 broc | 20 Rai Shards |
| Deflector Array | Radiation, Asteroid Field | 8,000 broc | 30 Colinium |
| Quantum Barrier | All hazards | 30,000 broc | 20 Raw Essence + 20 Orvium |
Scanner
The scanner upgrades how many planets are revealed per scan. The Scanner slot is unlocked by upgrading to a Warship Frame or higher.
| Scanner | Planets per scan | Cost | Resources |
| None (default) | 2 | — | — |
| Basic Probe | 3 | 1,000 broc | — |
| Deep Scanner | 4 | 5,000 broc | 15 Lattice Ore |
| Omniscope | 5 | 20,000 broc | 20 Orvium |
Cargo hold
The cargo hold determines how much of a planet's yield you collect on conquest, raid, or harvest missions. A higher-tier hold means more resources brought back.
| Cargo hold | Yield collected | Cost | Resources |
| Basic Crate (default) | 60% | — | — |
| Expanded Bay | 80% | 1,500 broc | 15 Yap Dust |
| Freight Module | 100% | 6,000 broc | 25 Lattice Ore |
| Quantum Vault | 120% | 25,000 broc | 20 Colinium + 20 Lattice Ore |
💡 Upgrade order matters
You can upgrade components independently at any time while the ship is docked — you don't need to rebuild the whole ship. Focus on the engine first (range and speed), then shields once you want to reach hazardous planets, then cargo to maximise what you bring back.
Life on a mission
When a mission is approved by vote, your garden scene transitions to the ship interior. You'll see your clanmates' characters on the ship alongside yours. The ship HUD shows your destination, distance remaining, ETA, and engine status.
What to do before voting yes
- Water all your plants — you won't be able to water them during the mission
- Harvest any ready plants — same reason
- Check the mission duration — shown in the proposal. Longer missions mean a longer time away from your garden
Ship maintenance during missions
While traveling, periodic maintenance checks come up. Any crew member can perform them via a short button-sequence mini-game in the Overview tab. Missing a check slows the ship to 50% speed. Missing two checks stalls the ship entirely until someone fixes the engine. Completing a check on time gives a small speed boost.
Returning home
Once the ship arrives at its destination, any crew member can initiate the return flight from the Overview tab. During the waiting period the ship is docked and the crew is on the planet. The return journey takes the same time as the outbound trip. When the ship docks back home, you automatically return to your garden.
Galaxy & Space Missions
How the galaxy works, how to conquer planets, and everything that happens aboard the ship.
The galaxy map & rings
The galaxy is an interactive map accessible from the Galaxy tab inside the Clans modal. It contains 250 planets spread across four concentric rings. You can pan and zoom the map, click on any visible planet to see its details, and filter by ring, resource type, or ownership.
Only planets that are already conquered by some clan, or that your clan has scanned, are visible on the map. Unscanned, unclaimed planets are hidden.
The four rings
| Ring | Name | Planets | Distance | Resources | Maintenance/day | Revenue weight |
| Ring 1 | Near Orbit | 100 | 4–16 LH | Rai Shards, Yap Dust | 5 broccoli | 1× |
| Ring 2 | Mid Reach | 75 | 18–50 LH | Colinium, Lattice Ore | 15 broccoli | 2–4× |
| Ring 3 | Deep Space | 45 | 50–120 LH | Raw Essence, Orvium | 50 broccoli | 6–12× |
| Ring 4 | The Frontier | 30 | 100–200 LH | Special (leaderboard-only) | 150 broccoli | 15–40× |
Outer rings offer far higher revenue weights but require more advanced ships, shields, and resources to access. Ring 4 planets have no resource yield — they exist purely for leaderboard dominance.
Hazards
Many planets have environmental hazards that your ship's shield must be able to handle before you can visit them. If your shield can't handle a planet's hazard, you'll be blocked from proposing a mission there.
| Hazard | Rings it appears in |
| Radiation | Ring 1 (~20%), Ring 2 (~27%), Ring 3 (~33%) |
| Asteroid Field | Ring 2 (~13%), Ring 3 (~22%), Ring 4 (~17%) |
| Gravity Well | Ring 3 (~11%), Ring 4 (~33%) |
| Ion Storm | Ring 4 (~50%) |
Access requirements
Rings 2, 3, and 4 require your clan to have specific resources in the vault before a conquest or raid can be proposed. These resources are consumed on mission start. For example, Ring 2 planets require Rai Shards or Yap Dust — which you can only get by first holding Ring 1 planets.
Scanning for planets
Before you can target a planet, it must be discovered by your clan. Use the Planet Scanner in the Galaxy tab to scan a ring for hidden planets.
- Choose a ring (1–4) and click Scan
- The scan reveals 2–5 undiscovered planets depending on your scanner component level
- There is a 4-hour cooldown between scans
- Discovered planets are only visible to your clan until they are conquered
| Scanner component | Planets revealed per scan |
| None (default) | 2 |
| Basic Probe (level 1) | 3 |
| Deep Scanner (level 2) | 4 |
| Omniscope (level 3) | 5 |
💡 Scout intelligently
Scan the ring that matches your current engine's range. There's no point scanning Ring 3 if your engine can't reach it — you'll discover planets you can't use yet.
Mission types
There are three mission types. Each has a different cost, purpose, and outcome.
| Type | Target | Cost | Outcome |
| Conquest | Unclaimed or vulnerable planet | Full conquest cost (50–25,000 broc) | Claim the planet permanently |
| Raid | Any planet you don't own | 35% of conquest cost | Grab 4× daily resource yield, then auto-return |
| Harvest | Your own planet | 20% of conquest cost | Collect accumulated resources (faster travel) |
Conquest
Conquering claims the planet for your clan. It will produce resources daily and contribute its revenue weight to your leaderboard score. Any clan member must manually maintain it within the 12–24 hour window each cycle — otherwise the planet becomes vulnerable and can be taken by others.
You can only conquer a planet owned by another clan if it is vulnerable (their treasury ran dry). Invulnerable owned planets cannot be targeted.
Raid
A raid collects resources from a planet without claiming it. You receive 4× the planet's daily yield, adjusted by your cargo hold capacity. The ship auto-returns once resources are collected — no captain action needed. Raids are useful for quickly building up resources to unlock deeper rings without committing to the maintenance cost of conquest.
Harvest
Harvest missions visit one of your own planets to collect resources that have been accumulating since the last harvest. Travel speed is 50% faster than conquest/raid. Resources collected scale with how long it's been since the last harvest, up to a maximum of 7 days.
Voting on a mission
Any clan member can propose a mission by clicking a planet on the galaxy map and selecting a mission type. This creates an active proposal that all members can vote on.
- The proposal shows the planet, mission type, travel time, broccoli cost, and expected resource yield
- A majority of members must vote Yes for the mission to launch
- Proposals expire after 48 hours if a majority isn't reached
- Only one proposal can be active at a time
- The proposer or the leader can cancel a proposal before it launches
⚠️ Voting yes is a commitment
Once a mission launches, the whole clan is transported to the ship. Make sure your plants are watered and your garden is in order before you vote yes on a long mission.
Life on the ship
During a mission your garden scene is replaced by the ship interior. You can see your clanmates' characters on board. The ship HUD shows your destination, distance remaining, ETA, and engine status.
| Action | Available on ship? |
| Feed your Nanogotchi | ✓ Works normally |
| Customize your character | ✓ Works normally |
| Read & send clan chat | ✓ Works normally |
| Read & send global chat | ✓ Works normally |
| Perform ship maintenance | ✓ Required during travel |
| Water plants | ✗ Not available |
| Harvest plants | ✗ Not available |
| Visit other gardens | ✗ Not available |
| Use the shop | ✗ Not available |
| Sell broccoli | ✗ Not available |
The maintenance mini-game
While the ship is traveling, maintenance checks come due at regular intervals (roughly every third of the travel time). Any crew member can perform them by tapping the Perform Maintenance button in the Overview tab when it becomes available.
How it works
Clicking the button opens a short mini-game: four coloured circuit panels flash a sequence, and you must tap them back in the same order. The sequence length depends on urgency:
| Situation | Sequence length |
| Check due (not yet overdue) | 3 panels |
| Check overdue | 4 panels |
| Engine stalled | 5 panels |
Consequences of missing checks
- 1 missed check — ship slows to 50% speed, remaining travel time doubles
- 2 missed checks — ship stalls completely. A crew member must fix the engine before travel resumes
- Completed on time — small speed boost applied, shortening the journey slightly
Planet ownership, resources & maintenance
A conquered planet provides two benefits: daily resource yield deposited into the clan vault, and a revenue weight contribution to the leaderboard score.
Daily resource yield
Each planet produces resources every day based on its type and position within the ring. Resources are deposited into the clan vault automatically and can be spent on ship components and access requirements for deeper rings.
Planet specialization
Once you own a planet, the leader can choose a specialization from the planet detail screen:
- Mining Colony — +30% resource yield
- Efficient Outpost — −40% daily maintenance cost
Manual maintenance
Planets must be manually maintained by a clan member. Any member can do it — open the planet detail (or click the Maintain button in the clan overview) and the cost is deducted from the clan treasury. Maintenance works in three phases, similar to feeding your character:
| Phase | Time since last maintain | Status | Maintain button |
| Safe | 0 – 12 hours | OK | Disabled — too soon |
| Window | 12 – 24 hours | Maintain soon | Active (purple) |
| Vulnerable | 24+ hours | VULNERABLE | Active (red) — urgent |
You can maintain a planet any time during the 12–24 hour window. Maintaining resets the clock and starts a fresh 12-hour safe period. If no one maintains within 24 hours, the planet becomes vulnerable.
Progressive maintenance costs
Maintenance cost scales with how many planets your clan owns. Your cheapest planet always occupies slot 1, your next slot 2, and so on (ordered by conquest date). This is designed so that expanding your empire gets progressively harder to sustain — keeping space from being dominated by a single clan.
| Planet slot | Daily cost |
| 1st planet | 5 broccoli/day |
| 2nd planet | 20 broccoli/day |
| 3rd planet | 50 broccoli/day |
| 4th planet | 100 broccoli/day |
| 5th planet | 200 broccoli/day |
| 6th planet | 400 broccoli/day |
| 7th planet | 700 broccoli/day |
| 8th planet | 1,100 broccoli/day |
| 9th planet | 1,800 broccoli/day |
| 10th planet | 3,000 broccoli/day |
| 11th+ | +2,500 per additional planet |
Releasing a planet frees up that slot and lowers your total daily burden. Only the clan leader can release a planet. Released planets become abandoned and available for conquest again.
Vulnerable planets
A planet becomes vulnerable when no clan member maintains it within 24 hours of the last maintenance. Vulnerable planets:
- Can be conquered by any other clan without the normal "unclaimed only" restriction
- Remain yours until another clan completes a conquest mission against them
To restore a vulnerable planet, click Maintain on it. This deducts the slot cost from the treasury, resets the clock, and clears the vulnerability immediately. A fresh 12-hour safe period then begins.
⚠️ Set up a maintenance routine
Treat planet maintenance like watering your garden — the window opens after 12 hours and closes after 24. Each clan member can help by maintaining any planet from the clan overview or galaxy view. You'll get a notification if a planet goes vulnerable.
The clan leaderboard
Clans are ranked by their total planet revenue weight — the sum of the revenue weights of every planet they own. This is visible in the Galaxy tab leaderboard.
Higher-ranked clans receive a larger share when clan payouts launch. The leaderboard also shows each clan's current payout percentage, so you can see exactly what share your clan would receive.
Building your score
- Conquering more planets always increases your weight
- Outer ring planets have dramatically higher weights — one Ring 4 planet (15–40×) is worth many Ring 1 planets (1×)
- Losing planets to other clans (when vulnerable) reduces your weight
💡 The progressive path
Start with Ring 1 to build Rai Shards and Yap Dust. Use those to access Ring 2 for Colinium and Lattice Ore. Ring 3 requires Ring 2 resources. Ring 4 requires Ring 3 resources. There are no shortcuts — the galaxy is designed to be explored progressively.
Tips & FAQ
Common questions and things worth knowing before you get too deep in.
Top tips
🌿 Garden
- Feed every day without fail. Missing a single day resets your streak to zero and removes you from Loyalty Rewards eligibility if you drop below 7 days.
- Water your plants before voting yes on a clan mission. You won't be able to water during the voyage, and plants left unwatered too long will wilt and give reduced rewards.
- Buy a sprinkler early. At 500 broccoli it's cheap relative to the time it saves — one click to water every plant at once.
🏰 Clans
- Keep the treasury funded. Check the Treasury tab for the number of days of maintenance remaining. Donating a small amount regularly is better than scrambling when planets go vulnerable.
- Anyone can do maintenance. Don't assume the leader will handle it — if you see a maintenance check due on the ship, do it yourself. Missing two checks stalls the ship for everyone.
💰 Economy
- Check the broccoli price before selling. It fluctuates ±40% from the base rate. Selling when the price is above base earns noticeably more.
- Reach Level 10 and a 7-day streak as your first goal. This is the threshold for Loyalty Rewards eligibility — the main way to earn Nano passively.
- Streak multipliers compound quickly. At 25 days your feed progress multiplier goes to 1.5×, and at 50 days it reaches 2×. Long streaks level you up faster.
Streaks & revival
Q: What happens if my streak breaks?
Your streak (daysFed) resets to 0. If your streak was 7 or more days, you lose Loyalty Rewards eligibility until you rebuild it back to 7. If your streak was 3 or more days and it broke within the last 72 hours, a streak revival option appears below your streak display — you can restore it for 1 XNO.
Q: How does streak revival work?
If you lost a streak of 3 or more days within the last 72 hours, a banner appears in your garden offering to revive it for 1 XNO. This restores your streak to exactly what it was before it broke. The revival option disappears after 72 hours.
Q: Do streak multipliers affect Loyalty Rewards?
The streak multiplier speeds up how quickly you accumulate Feed Progress (for levelling), but the Loyalty Rewards weight formula uses your raw streak count directly: weight = level + (streak ÷ 2). So a higher streak always means a larger rewards share.
Q: What are the streak multiplier thresholds?
| Streak (daysFed) | Feed progress multiplier |
| 0–24 days | 1× |
| 25–49 days | 1.5× |
| 50+ days | 2× |
Clans & missions
Q: Can I be in two clans?
No. You can only be a member of one clan at a time. If you want to switch clans, you must leave your current clan first. Be aware that leaving forfeits your lifetime treasury contributions and your payout weight.
Q: What if I'm offline when a mission launches?
When you next log in, you'll be placed on the ship automatically. The mission continues whether or not you're online — your clanmates can perform maintenance and the ship travels regardless of how many people are logged in.
Q: Can I leave a clan while on a mission?
Yes, but it's not recommended. Leaving mid-mission removes you from the crew and you lose your contributions. The mission continues without you.
Q: My plants wilted during a mission — what happened?
Plants wilt if unwatered for more than 7 days (14 days with an Irrigation Channel). If your mission took longer than that, your plants may have wilted. Wilted plants can still be harvested but give 1 less broccoli. Watering them restores them immediately. Always water before a long mission.
Q: Our planets went vulnerable while I was away. What do I do?
Open the Galaxy tab, click each affected planet, and hit Maintain. This deducts the slot cost from the treasury and immediately clears the vulnerability. Act quickly — vulnerable planets can be conquered by other clans at any time.
Q: Do all members need to vote for a mission to launch?
No — a simple majority is enough. For a 2-member clan, both must vote yes. For a 3-member clan, 2 votes yes launches the mission. For a 4-member clan, 2 yes votes are needed. Proposals expire after 48 hours if the majority isn't reached.
Economy
Q: Why can't I sell broccoli?
Two requirements must be met before selling is unlocked: your Nanogotchi must be hatched, and you must have harvested at least one plant at some point. If both are true but selling still fails, check whether you've hit the 5,000 broccoli daily sell cap (resets at midnight).
Q: Why is the broccoli sell price lower than before?
The sell price fluctuates ±40% from the base rate of 0.00001 XNO and updates periodically. The current price is always shown in your garden UI. If the game wallet's reserve drops below 6 XNO, the price is temporarily halved — this is rare but can happen.
Q: I won a companion from the spin wheel but can't find it in my Customize panel.
Try refreshing the page. Companion items should appear in the Companion slot of your Customize panel after a refresh.
Q: When does the monthly Loyalty Rewards pool pay out?
Automatically at the start of each month. You'll receive an inbox notification and the amount is sent directly to your wallet. 80% of the pool is distributed each month and 20% is carried over as seed for the next month.
Account & login
Your Nanogotchi levels up by accumulating enough Feed Progress. The number of feeds required to reach the next level equals your current level + 1. So reaching Level 2 requires 2 feeds, Level 3 requires 3, and so on.
| Current level | Feeds to next level | Feed cost per feeding |
| 0 | 1 | 1 broccoli |
| 1 | 2 | 1 broccoli |
| 5 | 6 | 5 broccoli |
| 10 | 11 | 10 broccoli |
| 20 | 21 | 20 broccoli |
When you have enough Feed Progress, a Level Up button appears. Click it to level up. Your Nanogotchi will grow visually as it levels up — higher level pets are physically larger in the garden scene.
Why level matters
- Level 10 — unlocks clan creation and Loyalty Rewards eligibility
- Level 8 — unlocks the Greenhouse upgrade
- Different levels unlock different items
- Higher levels increase your Loyalty Rewards payout weight
- Your character's visual size in the game world scales with level
💡 Carrot Level Up
If you own a
Carrot item (found in the shop), a second level-up button becomes available that levels you up faster using the carrot. This is a one-time-use boost per level.
General
Q: Is there a level cap?
There is no hard cap — the game scales indefinitely. The highest-visible badge milestone is Level 50, but levelling continues beyond that. Higher levels are increasingly rare due to the compounding feed requirements.
Q: Can I gift items I won from the spin wheel?
Yes — any item in your inventory can be gifted to another player. Visit their garden and use the Gift button to send it. Gifting is permanent and irreversible.
Q: How do I report a bug or give feedback?
Use the global chat to reach the Nanogotchi team (tag @Moppy), or post in the community channels. Bug reports are always welcome — the game is actively developed and player feedback shapes what gets built next.